OK monotonic, it seems the reason that MiniB3D isn't working for you is that in TMesh.Update, the surface lists are being converted to arrays before being iterated through.
I find this very odd indeed, as this is a BlitzMax thing rather than a 3D card issue - do you have a modified version of BlitzMax at all, and do you have the latest version?
I find this very odd indeed, as this is a BlitzMax thing rather than a 3D card issue - do you have a modified version of BlitzMax at all, and do you have the latest version?