Looks like he's back to his old idea at tackling shaders, which I quite liked to begin with.
(being that I know jack-crap about programming anything outside the Blitz language)
I'm curious to know how scalable it'll all be on lower-end hardware in the end of things.
Regarding the naming conventions, I can't see why he couldn't just use both and leave it up to user preference which one they use.
(reminded me of Turing, how it had both a Color and Colour command <.< )
(being that I know jack-crap about programming anything outside the Blitz language)
I'm curious to know how scalable it'll all be on lower-end hardware in the end of things.
Regarding the naming conventions, I can't see why he couldn't just use both and leave it up to user preference which one they use.
(reminded me of Turing, how it had both a Color and Colour command <.< )