@_33
OpenCSG is image-based! That means, that it doesn't handle the 3d-geometry. It uses some OpenGL draw commands to split up the already rendered image, so i am sorry, but this is a hard problem to solve.
But maybe i will implement CSG functions in the KimoEditor (world editor).
@Pax
Hi Pax. As i have rewritten the engine from scratch, i've found a lot of bugs which are corrected now, and the problem was old DirectX drivers.
@Hotshot2005
I am glad to hear that you have got patience, but i just want to show that i am not a faker, and that i am able to create a new powerful engine that people would like to use.
OpenCSG is image-based! That means, that it doesn't handle the 3d-geometry. It uses some OpenGL draw commands to split up the already rendered image, so i am sorry, but this is a hard problem to solve.
But maybe i will implement CSG functions in the KimoEditor (world editor).
@Pax
Hi Pax. As i have rewritten the engine from scratch, i've found a lot of bugs which are corrected now, and the problem was old DirectX drivers.
@Hotshot2005
I am glad to hear that you have got patience, but i just want to show that i am not a faker, and that i am able to create a new powerful engine that people would like to use.