Space Sim Backgrounds/Skybox

Blitz3D Forums/Blitz3D Programming/Space Sim Backgrounds/Skybox

Clear as mud as usual, Puki. Are you wondering why a presumably new user has a lower number than yours? I would say either Gabriele has been around awhile without posting or disused numbers are being reused. Neither is particularly shocking.

I wrote a screensaver that paints a background of thousands of stars on a large sprite that sits in the background. Doesn't seem to be a performance problem. However, there is definitely a performance hit with high numbers of entities regardless of how complex they are. So I would not put thousands of sprites on the screen if you are also doing anything else labor-intensive.

My attitude is don't use up the gpu on environmental prettiness; save it for the gameplay. If you have thousands of entities, have them attacking the player! (Keep in mind that I have no published software and thus pretty much zero credibility at this point.)

Hey Puki, I think you should write a game called Santa's Sweet Sausage. We await a demo :)

-Axel