+ remember to include updateworld() in your main loop.
Your skybox is already a single mesh ( albeit mutiple surfaces ) so not sure what CP is on about. Welding this mesh would have zero benefits.
You shouldn't really have any collisions with your skybox at all. It's generally a background effect only.
Your skybox is already a single mesh ( albeit mutiple surfaces ) so not sure what CP is on about. Welding this mesh would have zero benefits.
You shouldn't really have any collisions with your skybox at all. It's generally a background effect only.