Is BlitzMax ready for production use?

Miscellaneous Forums/General Discussion/Is BlitzMax ready for production use?

You could put Global RecursionCount:Int = 0 and RecursionCount :+ 1 at the start of the recursive function, and put RecursionCount :- 1 at the end. That way you can tell how deep it is when it crashes. Also, you could add Global RecursionMax:Int = 0 and If RecursionCount > RecursionMax Then RecursionMax = RecursionCount. Then you can test how deep the recursion goes when it does work.