Hi all,
my series of beginners tutorials on youtube has been proving quite popular: http://www.youtube.com/amcadam26
but now I'm looking for ideas for other thing to cover, what things do beginners struggle with most? I've covered simple collision detection, making multilayered starfields, simple particle effects and some other stuff. But aside from the built in blitz commands, what techniques do you see being used in games that you want to copy?
I'm thinking of recording a short series on writing a platform game with a simple level editor, would this be good? Or should I do something else?
my series of beginners tutorials on youtube has been proving quite popular: http://www.youtube.com/amcadam26
but now I'm looking for ideas for other thing to cover, what things do beginners struggle with most? I've covered simple collision detection, making multilayered starfields, simple particle effects and some other stuff. But aside from the built in blitz commands, what techniques do you see being used in games that you want to copy?
I'm thinking of recording a short series on writing a platform game with a simple level editor, would this be good? Or should I do something else?