MAV eh?
Hmmm.... I'll double check the *.exe and the code...
Sorry guys.
Yahfree: It's written in Blitz3d, but only using the 2d commands... I think it would work in blitzplus and the old freeware blitz2d... but I'm not sure.
Jeremy Paxman - Yeeeeeeeees: Yups, since I'm using Vectors, I don't think there's a size limit at all. I just had the small plane (the floor) because I thought having a floating entity in the middle of a void looked kinda cool... But it's easy to make the floor infinite and if I made a better editer with scrollng, the maps could go for miles.
I'm thinking of doing a simple Ultima underworld-esque game crossed with nethack (If I can figure out a good algorithm for dungeon generation... any help guys?)
Hmmm.... I'll double check the *.exe and the code...
Sorry guys.
Yahfree: It's written in Blitz3d, but only using the 2d commands... I think it would work in blitzplus and the old freeware blitz2d... but I'm not sure.
Jeremy Paxman - Yeeeeeeeees: Yups, since I'm using Vectors, I don't think there's a size limit at all. I just had the small plane (the floor) because I thought having a floating entity in the middle of a void looked kinda cool... But it's easy to make the floor infinite and if I made a better editer with scrollng, the maps could go for miles.
I'm thinking of doing a simple Ultima underworld-esque game crossed with nethack (If I can figure out a good algorithm for dungeon generation... any help guys?)