Is BlitzMax ready for production use?

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The line where the debugger crashes is this:

For Local i = 0 Until ScriptFuncs.length


If I change it to:

Local length = ScriptFuncs.length
For Local i = 0 Until length


It doesn't crash, which doesn't make any sense. And both versions work fine if I'm not step-debugging it. But now that it doesn't crash at that point, it does at some other, so...