Speed and how to get it?

Blitz3D Forums/Blitz3D Beginners Area/Speed and how to get it?

My game still exists mainly in my head, witch makes it harder to do some speedtests. ;)
Can someone tell me where I will find myself in "big" trouble?
I'm planning a mesh containing some 1000 triangles, with 200 textures of 64*64 pixels.
I want to put them in 256*256 images, so I would end up with about 12 surfaces.
I expect the sprites to need a similar amounts of graphics.(including shading)
Should I try to get as much textures in as little surfaces as possible, or can the average GFX-card handle these things with ease?

(hope you don't mind me hogging your tread Pete)