Hmm...That's what I get for not testing code prior to posting. ;o)
The code I posted in the previous thread no longer works either. Looks like something has changed along the way.
However, whilst the FreeJoy commands probably *should* be returning null values for free ports, you should really be using something like...
Its a problem mainly due to the different number of controllers that each OS supports.
Not sure what that means exactly.
The code I posted in the previous thread no longer works either. Looks like something has changed along the way.
However, whilst the FreeJoy commands probably *should* be returning null values for free ports, you should really be using something like...
Graphics 640,480 While Not KeyHit(KEY_ESCAPE) Cls For loop=0 Until JoyCount() DrawText JoyDown(1, loop), 0, loop * 16 Next Flip EndWhile...anyway. Unless there's a reason you *need* to be reading from unused ports?
Its a problem mainly due to the different number of controllers that each OS supports.