I wonder if physics stuff could be switched off. There are many games where real life physics is not needed.
Excellent! I have BMax but I would prefer to use the new 3D lib with other languages where procedural API is preferred solution.
As long as there's a conversion tool this should not be a problem.
Barney
" Although max3d is C++, the API will be procedural. This makes it easier to use with a greater range of languages, and also allows me a 'barrier' of sorts between interface and implementation."
Excellent! I have BMax but I would prefer to use the new 3D lib with other languages where procedural API is preferred solution.
" There will indeed be a new native file format, very probably b3d like (ie: nested chunk/len blocks) but not b3d compatible."
As long as there's a conversion tool this should not be a problem.
Barney