Mark's new worklog

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I wonder if physics stuff could be switched off. There are many games where real life physics is not needed.

" Although max3d is C++, the API will be procedural. This makes it easier to use with a greater range of languages, and also allows me a 'barrier' of sorts between interface and implementation."


Excellent! I have BMax but I would prefer to use the new 3D lib with other languages where procedural API is preferred solution.

" There will indeed be a new native file format, very probably b3d like (ie: nested chunk/len blocks) but not b3d compatible."


As long as there's a conversion tool this should not be a problem.

Barney