yay, more good neuze!
-"Blitz3D v2.0"
Dont you mean "BlitzMax3D"? (or whatever they end up calling it, mabe it will be called "b3d2", whatever, but perhaps not quite what you appear to think it means.)
This appears to look like MAX will the next 'blitz3D language' in conjunction with a universal b3d-like procedural API. Which is what most have wanted all along (and that also means all the anti-oop lobby dont need to worry either).
I hope there will still be support for old .b3d files though as well as the new one, would be a shame if there wasnt.
-"Blitz3D v2.0"
Dont you mean "BlitzMax3D"? (or whatever they end up calling it, mabe it will be called "b3d2", whatever, but perhaps not quite what you appear to think it means.)
This appears to look like MAX will the next 'blitz3D language' in conjunction with a universal b3d-like procedural API. Which is what most have wanted all along (and that also means all the anti-oop lobby dont need to worry either).
I hope there will still be support for old .b3d files though as well as the new one, would be a shame if there wasnt.