http://www.blitzbasic.com/logs/userlog.php?user=1&log=1043
QUOTE:
" Although max3d is C++, the API will be procedural. This makes it easier to use with a greater range of languages, and also allows me a 'barrier' of sorts between interface and implementation."
" There will indeed be a new native file format, very probably b3d like (ie: nested chunk/len blocks) but not b3d compatible."
wOOt!
It seems we are going the Blitz3D 2.0 way :)
QUOTE:
" Although max3d is C++, the API will be procedural. This makes it easier to use with a greater range of languages, and also allows me a 'barrier' of sorts between interface and implementation."
" There will indeed be a new native file format, very probably b3d like (ie: nested chunk/len blocks) but not b3d compatible."
wOOt!
It seems we are going the Blitz3D 2.0 way :)