Steamworks and Blitz

Miscellaneous Forums/General Discussion/Steamworks and Blitz

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They said they were only interested in serious developers and since I'm not yet ready to show anything of my game, I couldn't be viewed as a serious developer. So I haven't approached them yet. I have taken a look at the API overview though, and it's a C++ API so you would definitely need some kind of intermediate DLL wrapping it in order to use it. In BlitzMax it could be possibly done without an intermediate DLL, but only if they have a MinGW build and that's unlikely.

I was mainly interested in the DRM and the auto-updating mechanisms but they don't give anything away about the auto-updating and the DRM is just mentioned in passing. Have you contacted them? You have a finished game so I'm sure they'd get back to you.