Well that sucks.
Can you edit the attribute map to make the path instead? Just paint the path with one type of attribute (ie. stone)
You can quickly load it up in blitz to see the result
just export the texture map, the light map and the heightmap and stick them on.
Send me any good ones!
Can you edit the attribute map to make the path instead? Just paint the path with one type of attribute (ie. stone)
You can quickly load it up in blitz to see the result
just export the texture map, the light map and the heightmap and stick them on.
Send me any good ones!