Uh? Assigning values instead of checking equality

BlitzMax Forums/BlitzMax Programming/Uh? Assigning values instead of checking equality

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Or there could be variable misspelling, or even scoping issues.
Try switching to SuperStrict mode and see what crops up.