Joypad Problems

BlitzMax Forums/BlitzMax Bug Reports/Joypad Problems

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When reading joypads, I have found that even when reading values from non-existant ports, values from the valid port are used instead :

Graphics 640,480

While Not KeyHit(KEY_ESCAPE)
	Cls
	
	For loop=0 To 8
		DrawText JoyDown(1,loop),0,loop*16
	Next
	
	Flip
EndWhile


If one joypad is put in, all ports 0 to 8 show when button 1 is pressed, instead of just port 0.