Wayne,
This version is quite rough for me compared to the last one
- There are a few places where the whole demo slows right down (corners /flats). After an initial lap everything is ok. I'll restart the PC later and check again. Sometimes that cures these situations for me
**** EDIT -- Yup. A reset has solved this problem
- The texture from the edges of the track are bleeding into the main road area making everything look a little messy. If you stop near a corner you will see what I mean
- For me the steering speed and car speed are way too fast now. Somewhere half-way between this version and the last would be better. Currently the handling feels too easy and there is next to no challenge when corning (but I guess others will say opposite to this).
- The front needs to be a little heavier. You really want the car to look like its going to nose dive into the track after a big jump for example. Again, slowing the speed down will allow time for the car to tilt anyway
+ Better control system now. Great!
- Although, if you travel in the opposite direction the car becomes uncontrollable due to it trying to align with the opposite end of the track
- Secondly, if you stop on a bend the car trys to turn all by itself (left or right). Talking of corners, the In-Car view suffers a little bit of vibration when running around corners
(Hopefully all of that does not sound too nit-picking)
There, that should keep you busy !! ha !!
To sum up about the speed
=====================================
The original was all about learning the correct aproach speed for each jump. You had to be pretty accurate otherwise you would run short or overshoot the jump.
Therefore, the control of the vehicles speed is vital. The player needs to be able to slowly build up speed (or use the turbo when running out of space) in order to get the vehicle running at the best MPH before an approach. Be it cornering or jumping.
Equally, the vehicle should gradually slow down by itself (the player using brakes if necessary). Currently, the demo is way too fast in both areas giving no time to think and plan. Hope that helps
This version is quite rough for me compared to the last one
- There are a few places where the whole demo slows right down (corners /flats). After an initial lap everything is ok. I'll restart the PC later and check again. Sometimes that cures these situations for me
**** EDIT -- Yup. A reset has solved this problem
- The texture from the edges of the track are bleeding into the main road area making everything look a little messy. If you stop near a corner you will see what I mean
- For me the steering speed and car speed are way too fast now. Somewhere half-way between this version and the last would be better. Currently the handling feels too easy and there is next to no challenge when corning (but I guess others will say opposite to this).
- The front needs to be a little heavier. You really want the car to look like its going to nose dive into the track after a big jump for example. Again, slowing the speed down will allow time for the car to tilt anyway
+ Better control system now. Great!
- Although, if you travel in the opposite direction the car becomes uncontrollable due to it trying to align with the opposite end of the track
- Secondly, if you stop on a bend the car trys to turn all by itself (left or right). Talking of corners, the In-Car view suffers a little bit of vibration when running around corners
(Hopefully all of that does not sound too nit-picking)
There, that should keep you busy !! ha !!
To sum up about the speed
=====================================
The original was all about learning the correct aproach speed for each jump. You had to be pretty accurate otherwise you would run short or overshoot the jump.
Therefore, the control of the vehicles speed is vital. The player needs to be able to slowly build up speed (or use the turbo when running out of space) in order to get the vehicle running at the best MPH before an approach. Be it cornering or jumping.
Equally, the vehicle should gradually slow down by itself (the player using brakes if necessary). Currently, the demo is way too fast in both areas giving no time to think and plan. Hope that helps