I made a simple mesh transform motion blur. If someone would add a texture blur to this it might look okay. I'm not fully sure if my code is perfect though. The object is simply scaled in the direction of movement.
Graphics3D 800,600,0,2 SetBuffer BackBuffer() cam = CreateCamera() MoveEntity cam,0,0,-14 cube = CreateCube() EntityShininess cube,0.8 light = CreateLight(3) MoveEntity light,100,100,100 PointEntity light,cube Dim Pos#(2) motionblur = 1 Repeat angle = angle + 4 PositionEntity cube,Cos(angle)*5,0,0 RotateMesh cube,1,1,1 currentx# = EntityX#(cube) currenty# = EntityY#(cube) currentz# = EntityZ#(cube) scalex# = 1.0+Abs(currentx#-Pos#(0)) scaley# = 1.0+Abs(currenty#-Pos#(1)) scalez# = 1.0+Abs(currentz#-Pos#(2)) If KeyHit(57) Then motionblur=1-motionblur UpdateWorld If motionblur ScaleEntity cube,scalex#,scaley#,scalez# PositionEntity cube,(currentx#+Pos#(0))*0.5,(currenty#+Pos#(1))*0.5,(currentz#+Pos#(2))*0.5 EndIf RenderWorld If motionblur Then ScaleEntity cube,1/scalex#,1/scaley#,1/scalez# Text 0,0,"Press space - MOTION BLUR = ON" Text 0,15,"Scale factor ("+scalex#+","+scaley#+","+scalez#+")" Else Text 0,0,"Press space - MOTION BLUR = OFF" EndIf Flip Pos#(0) = currentx# Pos#(1) = currenty# Pos#(2) = currentz# Until KeyHit(1)