Stunt Car Racer

Miscellaneous Forums/Blitz Showcase/Stunt Car Racer

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Cheers blitzplotter.

The more I do this the more it writes itself.

Exe now has all of the above improvements with the addition of auto-aligned steering. I have also incorporated checkpoints and added turbo speed. (right ctrl) there's nothing to acknowledge its use eccept increased speed.

I still haven't done the bouncy suspension yet,but have done a lot of tweaking to the controls of the car, it is even almost ready to add ai players. The checkpoints are autocreated by the system so even novice users will be able to create tracks without having to worry about details, and the positioning of the checkpoints means that the program will be able to run it's own tests on the track to see a) if jumps are viable keeping for a playable game, and b) to determine the best speeds to approach certain points on the track.

The only other thing left to see is how well it performs on lower specs. I tested yesterdays version on a 1Ghz pc with Geforce 2MX, and it gave a respectable 30fps.

As for the intel chipset users. I'm still using textures to draw the track and haven't added vertex colors as an alternative yet.

Which reminds me, pressing w now switches to wireframe so you can see the polys. I put this in whilst improving the track to a single surface, it helped me iron out bugs no end.

Will hopefully have a link up for the new one in the next 24 hours. (I'll look for some webspace to stick it in).