Finished Scarface the other night.
And as seems to happen with regularity in these sorts of games, I almost couldn't finish the game because of a broken mission.
The aim was to clear out 4 enemy camps on an island and 'liberate' 10 packages along the way. Just for fun though, the game decided that if I picked up a health pack anywhere, there was a 50/50 chance that I couldn't then pick up a package - just walk through it - which is gamebreaking.
But just for tricks, if success did seem near - the game would spawn unkillable enemies in the last camp. So I'd be holed up in the last camp, low on health, with one package to go, but guarded by invulnerable enemies and likely I couldn't pick it up anyway.
And when I died, the game would send me back to do the whole bloody mission over again (which is one reason why I hate consoles).
I had to cheat in the end, and it ruined the end-game. Way to go Vivendi.
And as seems to happen with regularity in these sorts of games, I almost couldn't finish the game because of a broken mission.
The aim was to clear out 4 enemy camps on an island and 'liberate' 10 packages along the way. Just for fun though, the game decided that if I picked up a health pack anywhere, there was a 50/50 chance that I couldn't then pick up a package - just walk through it - which is gamebreaking.
But just for tricks, if success did seem near - the game would spawn unkillable enemies in the last camp. So I'd be holed up in the last camp, low on health, with one package to go, but guarded by invulnerable enemies and likely I couldn't pick it up anyway.
And when I died, the game would send me back to do the whole bloody mission over again (which is one reason why I hate consoles).
I had to cheat in the end, and it ruined the end-game. Way to go Vivendi.