[Help] Theorizing Motion Blur

Blitz3D Forums/Blitz3D Programming/[Help] Theorizing Motion Blur

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Okay, next tryout, this time using render Tweening to multisample each frame:


That's using 8 plates.

My computer is slow, so I got a 10 FPS average. Looks like a no-no for realtime gameplay. With 3 plates, you get less Motion Blur but at least the framerate goes up to 63!

Gonna try it out on some 3D level. Post more pics later.