Huge terrains and the Fire Service

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Hi Puki,

Errm… never met the bloke, sounds a right clown... ;)

Haven’t got the final data just yet, but we’re told it ships as several huge (not sure of the exact size) comma-delimited text files (x,y,z).

I’m resigned to writing some intermediary conversion/processing stage.

Perhaps writing something that could process these filea and produce lots of imagemaps is the way to go? But then won’t that limit me to having 256 “terraces” (perhaps losing all the subtleties in the data?)

All-in it’s looking like 77million points though…not sure how to turn that into an exact triangle count, but guessing it’ll weigh in as more than that? Like you say I’m sure it’ll all need splitting into chunks, any ideas about optimal sizes and (physic issues aside for now!) how best to load them as-and-when needed?

Thanks

Tim