In a sentence: a list is like an array, but you can add or remove things from it whenever you want, whereas an array is fixed to a certain size and cannot be resized easily.
In Blitz3D you were using a list 'behind the scences', but what happened if you wanted to have two seperate lists of bullets or some other type? Blitzmax lets you make your own lists.
Garble's example is quite nice, study and run it and you'll soon get the idea.
In Blitz3D you were using a list 'behind the scences', but what happened if you wanted to have two seperate lists of bullets or some other type? Blitzmax lets you make your own lists.
Garble's example is quite nice, study and run it and you'll soon get the idea.