Pointentity Problem

Blitz3D Forums/Blitz3D Programming/Pointentity Problem

Yup... I just checked and somewhere amidst all of the fiddling, I had added some RotateNormals and RotateEntity commands that were screwing things up... but I didn't notice because moving entities along each axis moved them the way they were supposed to, and pitch/yaw/roll worked normally as well.

Without trying to wrap my mind around how that happened, I'm just glad that everything works now, including Stevie G's DeltaRoll stuff and Bill Stanbrook's smart-missile idea.

Thanks a lot, guys!