What have you got against BlitzMax?

Miscellaneous Forums/General Discussion/What have you got against BlitzMax?

Hi, fellows. Been away for a few days on a stag do in Tallinn. Damn the women over there are good looking! Anyway, back on thread:

What advantages offer Bmax over C# as far as game programming is concerned ?
Simpler.
Honestly I have no so much experience with Bmax but going through the code it does not seem to me that user friendly language
How is it harder than B3D? Be specific.

Can I ask someone to clarify what we mean by "sort the debugger out"
Whilst some of the improvements you mention would be niceties, what I mean is it crashes, making it useless. It seems others are having these problems.

I have been using BlitzMax for, what, two years? And I still think memory management is stupid.
This is an important one for me. Generally speaking, I have come round to the garbage collected way of doing things, but I have had all kinds of problems handling callbacks from the fmod API, and I'm convinced it has to do with the GC. The only workaround in the end was to write the callback in C, but then it meant I had to write so much of the application in C that I wondered what Blitz was adding. I know this is a controversial one, but I kind of agree that the headaches outweigh the benefits with the garbage collection. It's not a problem when writing in pure Blitz.

I would like to see variables, functions etc etc to be case sensitive
Sorry, no way that's going on the list. no NO nO No.