question:
if you pass them to set origin, you;d have to have something to bring it back down to 0, so it doesnt keep shaking.
so if you add a bit of shaking like 0.5 on the x and y axis, to shake your viewable screen left/right up and down slightly, then it has to add subtract, add subtract to makethis happen.
so your view has to move to the right slightly and also back left again before shaking to the left first.
question2: is there any way like in my case, to keep your POV fixed on your entity in the centre of the screen? without using set original, but still have it move in "world" coordinates?
if you pass them to set origin, you;d have to have something to bring it back down to 0, so it doesnt keep shaking.
so if you add a bit of shaking like 0.5 on the x and y axis, to shake your viewable screen left/right up and down slightly, then it has to add subtract, add subtract to makethis happen.
so your view has to move to the right slightly and also back left again before shaking to the left first.
question2: is there any way like in my case, to keep your POV fixed on your entity in the centre of the screen? without using set original, but still have it move in "world" coordinates?