Very good first release. The gameplay already feels close to the original.
To pick up on the comments about suspension/weight ..
I would say the car needs to be more bouncy (which I guess is what you are aiming for with the addition of springs/suspension). I remember on the original when you go quickly over bumps the car would bounce, creak and groan it's way through. Another example, when touching down onto a flat part of the track after a long jump the car would bouce up again a little before settling down
I look forward to see the damage bar. Are you going to mimic the originals creak-o-meter? I used to love watching that increase as the car got more punishment
The already mentioned auto re-centering of the car to the track should be the icing on the cake as far as control is concerned
For the tilt you mention putting more weight on the front makes the vehicle topple over in some tracks. How about you cap the maximum amount of tilt for the car? I think even the original never titled forward more than a specific degree(?)
To pick up on the comments about suspension/weight ..
I would say the car needs to be more bouncy (which I guess is what you are aiming for with the addition of springs/suspension). I remember on the original when you go quickly over bumps the car would bounce, creak and groan it's way through. Another example, when touching down onto a flat part of the track after a long jump the car would bouce up again a little before settling down
I look forward to see the damage bar. Are you going to mimic the originals creak-o-meter? I used to love watching that increase as the car got more punishment
The already mentioned auto re-centering of the car to the track should be the icing on the cake as far as control is concerned
For the tilt you mention putting more weight on the front makes the vehicle topple over in some tracks. How about you cap the maximum amount of tilt for the car? I think even the original never titled forward more than a specific degree(?)