Pointentity Problem

Blitz3D Forums/Blitz3D Programming/Pointentity Problem

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Thanks, Bill. Yes, I had that problem with my old method too, but I believe that as long as the ship's moving and turning at the same time, there's no way to fix the orbiting that I can think of. Right now, however, my code doesn't use any collisions... it's all EntityDistance stuff. Any ideas? Does anyone know how other games fix this problem?