"I couldn't have written it in Blitz3D. It's just not remotely possible. A huge portion of the game would have been literally impossible"
Gabriel
I agree with your post except for one point
You should compare Bmax with C# rather than Blitz3d
Of course Biltz3d is not suitable for large projects, while, as you said,the Blitz engine could be ok unless you are looking for special effects
Many smashing hits, take the SIM's, for example , do not need a a super graphic but they definitly need a well structured programming language
The question is
What advantages offer Bmax over C# as far as game programming is concerned ?
I am not ironic , jus a question
Honestly I have no so much experience with Bmax but going through the code it does not seem to me that user friendly language
Can you make an example Bmax vs C# ?
Gabriel
I agree with your post except for one point
You should compare Bmax with C# rather than Blitz3d
Of course Biltz3d is not suitable for large projects, while, as you said,the Blitz engine could be ok unless you are looking for special effects
Many smashing hits, take the SIM's, for example , do not need a a super graphic but they definitly need a well structured programming language
The question is
What advantages offer Bmax over C# as far as game programming is concerned ?
I am not ironic , jus a question
Honestly I have no so much experience with Bmax but going through the code it does not seem to me that user friendly language
Can you make an example Bmax vs C# ?