No collisions are involved, Bill, but I think all of my code is done after the CaptureWorld command. Is that not right? I was under the impression that - to use Mark's sample code - it was done like so:
...with all of my game mechanics done within the UpdateGame() parent function.
While Not KeyDown(1) Repeat elapsed = MilliSecs() - time Until elapsed ticks = elapsed / period tween# = Float#(elapsed Mod period) / period For k = 1 To ticks time = time + period If k = ticks CaptureWorld EndIf UpdateGame() UpdateWorld() Next RenderWorld(tween#) Flip Wend
...with all of my game mechanics done within the UpdateGame() parent function.