how is this?
ugly... no error checking to make sure values are not written beyond array boundaries... but there you go.
Local dx:Int = 640 Local dy:Int = 480 Local dungeonplan:Int[dx,dy] Function fillroom(layout:Int[,], x:Int, y:Int, w:Int, h:Int) For Local i:Int = 0 Until w For Local j:Int = 0 Until h layout[x+i, y+j] = True Next Next End Function fillroom(dungeonplan, 0, 0, 50, 50) 'make some "rooms" in array fillroom(dungeonplan, 100, 0, 50, 50) fillroom(dungeonplan, 0, 100, 40, 60) fillroom(dungeonplan, 300, 400, 90, 20) Graphics(dx, dy) 'display the contents of the array SetColor(255, 255, 255) For Local x:Int = 0 Until dx For Local y:Int = 0 Until dy If dungeonplan[x, y] = True Plot(x, y) Next Next Flip WaitMouse()
ugly... no error checking to make sure values are not written beyond array boundaries... but there you go.