Pointentity Problem

Blitz3D Forums/Blitz3D Programming/Pointentity Problem

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Except from what I found, it wasn't always when vx = 0 and vy < 0. For instance, what if the ship is facing East? Then vy would be zero, and vx < 0. And what if the ship's at an angle? Not for me. I'll try deltaroll, thank you very much!