Yes, you do tend to run into a few display problems using this method. If you're working with WinBlitz3D some of these can probably be fixed by mucking about with the styles of individual gadgets using WinAPI constants. Also, odd things like whether a gadget is placed on a panel or directly onto a form can make a difference.
No disrespect to Kev but I switched recently to using Visual C# Express with the Blitz3D SDK for apps and its much easier to get professional-looking results.
No disrespect to Kev but I switched recently to using Visual C# Express with the Blitz3D SDK for apps and its much easier to get professional-looking results.