Procedurally generated galaxy (image-heavy)

Miscellaneous Forums/Blitz Showcase/Procedurally generated galaxy (image-heavy)

As the game itself is 2d, importing a 3d module for the sake of the starmap only would be a real waste of space and effort. I briefly thought about implementing star distance marker poles similar to Frontier's starmap, hoping to achieve a 2.5d look to it, but opted against it. A third coordinate doesn't really add any value to the game if you cannot rotate the map view in 3d as well. The map will remain 2d.

The increasing star density over bright pixels is a sufficient representation of the thickening galaxy. :)