What have you got against BlitzMax?

Miscellaneous Forums/General Discussion/What have you got against BlitzMax?

My only real gripe with Bmax is that it doesn't have a seperate debugger (as Blitz3D does). If it did then I would be able to use any generic IDE (such as UltraEdit).

Other than this I think some small tweaks would reduce it's general level of complexity: slightly more evolved help (with search, crosslinks, online help), perhaps automatic installation of mingw, and a front-end app for brl SVN.