Thanks for the info Armitage. I do plan on releasing this to the community to use. I imagine a 'module' is the preferred way to distribute reusable blitzmax code for the community, but I may also just distribute the source as-is for those that want to keep the source with their game project folders and just do an 'import farseer.bmx'. Any comments/suggestions on that matter would be appreciated.
Also, Armitage I've replied to your above questions and the ones you posted on my blog in the comments section.
Also, Armitage I've replied to your above questions and the ones you posted on my blog in the comments section.