Pointentity Problem

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Stevie, that wouldn't work either without if statements... what if the TurnEntity call positioned the ship to create the singularity?

Examining the vector values used in AlignToVector, I could create some if statements to try to do that only during this singularity... except that the same values occur in other scenarios as well...

I think I'll try implementing some deltaroll-ish code in a day or so. Just wondering Stevie, what do you use for those helicopter homing missiles in Polymaniacs? I'd imagine that AlignToVector in that scenario would be more efficient, as the odds of generating the singularity (already difficult to do in 2D) would be virtually impossible in 3D, as every possible target would have to be directly (floating-point precision) behind the missile, and not moving.