What have you got against BlitzMax?

Miscellaneous Forums/General Discussion/What have you got against BlitzMax?

I agree, Dan, but to be honest, if I thought OOP was a solid requirement in BlitzMax, I would never have switched over. It can be daunting for a beginner.

I think Max needs two separate help systems, one of which is very similar to the B3D help system, doesn't touch OOP, and only shows a reduced set of the functionality. The B3D commands could be used as the basis in picking out the commands documented here. The whole idea that these commands are in 'modules' could also be left out. The second, complete help system could be based directly on the current docs, but as mentioned, with some (substantial) work required on them.