The problem with OO in BMax is the fact that ppl on the forum can come up with examples and answers to questions using OO. If the one who reads or asked isn't up to OO then it may be all scary substance
Eh?, how is that any different from say.. 10 pages of b3D code using Transformation Matrices or surface/vertex/bone/normal/UV manipulations to people that have only ever just loaded pre-made meshes and moved them around with some gamelogic? Compared to that, the oop in bmax is nowhere near as complex. In fact the basics are not hard, if people could spend all the energy used on moaning about it to actually learn it they would realise its fuss over nothing.