I had visions of talking it through and making suggestions to reunite the Blitz masses under the banner of Blitzmax, but I concede now that it's just not possible.
I think even Mark's come around to the idea that 'B3D2.0' (and whatever that implies) is all some people want.
Beaker summed up the attitude best in another thread:
I think even Mark's come around to the idea that 'B3D2.0' (and whatever that implies) is all some people want.
Beaker summed up the attitude best in another thread:
I want Blitz3D 2.0 to be exactly like Blitz3D 1.0 (same commands, functionality, syntax, IDE, debugger etc)....I DON'T really want to see many of the other suggestions here, particularly language enhancements. This would stop it being Blitz3D. Bring the fun back to game making!
Still, I think we have managed to consolidate a lot of ideas that could substantially widen the appeal of Max. Tally ho!