What i do, is set most of the things up in a modeller. I personally now use Gile[s]. Create a pivot for each level piece, and name it accordingly. "<level=1> <piece=1>"
Then when loading the whole mesh into blitz, i simply loop through all the children, collecting information from the mesh names, and load these into type collections, performing different tasks. EntityName is a very useful and powerful command.
Then when loading the whole mesh into blitz, i simply loop through all the children, collecting information from the mesh names, and load these into type collections, performing different tasks. EntityName is a very useful and powerful command.