I do have a list of issues i have somewhere. Most of them were resolved by good programming ethics, but some aren't
one i'm going to add now:
Inability to make members of a class (type) Private.
IE I want to make TActors _timer:int member private, so no external access can fiddle with it.
This really helps to enforce correct programming, IE use [SM:int=Me.GetSceneManager()] instead of [SM:int=Me.SceneManager]
one i'm going to add now:
Inability to make members of a class (type) Private.
IE I want to make TActors _timer:int member private, so no external access can fiddle with it.
This really helps to enforce correct programming, IE use [SM:int=Me.GetSceneManager()] instead of [SM:int=Me.SceneManager]