What have you got against BlitzMax?

Miscellaneous Forums/General Discussion/What have you got against BlitzMax?

I do have a list of issues i have somewhere. Most of them were resolved by good programming ethics, but some aren't

one i'm going to add now:

Inability to make members of a class (type) Private.

IE I want to make TActors _timer:int member private, so no external access can fiddle with it.

This really helps to enforce correct programming, IE use [SM:int=Me.GetSceneManager()] instead of [SM:int=Me.SceneManager]