Projectile maths challenge!

BlitzMax Forums/BlitzMax Programming/Projectile maths challenge!

Seriously, how'd you lot get this working?

Do you use sin and cos to work the x and y coords as per usual?

If so, is dx and dy the velocity which you then add to or multiply with the 'standard' sin and cos calculations?

Can this be used from any point onscreen and fired at any other point, any distance?

How would the formula change if the time requirement was removed?