Leadwers engine?

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@Josh:

How the heck can you claim, that you perform occlusion culling on the GPU?
The GPU can only handle geometry that is getting rendered. That means, that the whole world is being sent to the GPU for being culled out?
That is theoratical impossible, or it is a VERY big performance loss.
Maybe i am wrong, i may be. But can you explain this? :-)