Thanks for all replies.
I was hoping someone had found a solution to the problem of cleaning up the geometry of Maplet models, but unfortunately it seems not to be the case. I'll probably just release the Maplet models as is, at a reduced price, and try to progressively improve the quality of my future modelling efforts. The models are probably not good enough for commercial projects, but some people might find them useful for test arenas and freeware projects.
I've just been using Decorator to do the texturing on one of these Maplet models and the fragmentation is truly godawful. It's not really apparent when doing a walkthrough of the arena models though, even with my crappy video card. The polycount is just a lot higher than it could be.
I was hoping someone had found a solution to the problem of cleaning up the geometry of Maplet models, but unfortunately it seems not to be the case. I'll probably just release the Maplet models as is, at a reduced price, and try to progressively improve the quality of my future modelling efforts. The models are probably not good enough for commercial projects, but some people might find them useful for test arenas and freeware projects.
I've just been using Decorator to do the texturing on one of these Maplet models and the fragmentation is truly godawful. It's not really apparent when doing a walkthrough of the arena models though, even with my crappy video card. The polycount is just a lot higher than it could be.