Leadwers engine?

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Of course art matters also, but it's not nearly 95%. And you have to fit the music also into that 100%.

Let's say I want to make realistic looking white cube in a white room.
Not much arts needed I think, just a plain white texture.

Well, maybe I need to specify what material it should be: paper, marble or metal. But then it's up to the engine to render the light and shadow to make it look real with all reflections and material properties.