Of course art matters also, but it's not nearly 95%. And you have to fit the music also into that 100%.
Let's say I want to make realistic looking white cube in a white room.
Not much arts needed I think, just a plain white texture.
Well, maybe I need to specify what material it should be: paper, marble or metal. But then it's up to the engine to render the light and shadow to make it look real with all reflections and material properties.
Let's say I want to make realistic looking white cube in a white room.
Not much arts needed I think, just a plain white texture.
Well, maybe I need to specify what material it should be: paper, marble or metal. But then it's up to the engine to render the light and shadow to make it look real with all reflections and material properties.