Basic Block Physics

BlitzMax Forums/BlitzMax Programming/Basic Block Physics

Thank you for the help. I reckon I can bodge together a basic physics system - things are going quite well so far. I'm not really writing a 'physics' based game as such - I really only need 'arcade' physics.
I will take a look at chipmunk. My main worry is that it won't be flexible enough, but instead just a general system (but I haven't looked at it yet, so it could be just what I'm looking for)

Does anyone know what the usual technique is for determining which side of a rectangle you've hit? (or even the corner) (when you've previously detected a collision between 2 rectangles). I've got a system but I think its a bit long winded, so I'd be grateful for any help.

Thanks - Rico