I think Max2D could be improved a lot but I don't know that its current state would deter Blitz3D users.
I agree the documentation is not detailed enough. Many parameters are not explained *at all* and those that are make assumptions about what you should know.
The IDE is `okay`, I use the standard one, and the community one is okay too. Could both be more advanced/helpful but after all is said and done a program is just a text file.
I think the `image` of BlitzMax is about a 7 out of 10. Marketing it more online and putting more into advertising and improving the `appeal` of it, perhaps also with a better website, would be great to see. It's not that it really changes whether I use the language or what I do with it but it would improve the community and add an extra sense of excitement and security to know BRL is passionate about their product. With Max3D strapped on and an improved Max2D I think it would be much more attractive overall. The other language issues I don't have a problem with.
I agree the documentation is not detailed enough. Many parameters are not explained *at all* and those that are make assumptions about what you should know.
The IDE is `okay`, I use the standard one, and the community one is okay too. Could both be more advanced/helpful but after all is said and done a program is just a text file.
I think the `image` of BlitzMax is about a 7 out of 10. Marketing it more online and putting more into advertising and improving the `appeal` of it, perhaps also with a better website, would be great to see. It's not that it really changes whether I use the language or what I do with it but it would improve the community and add an extra sense of excitement and security to know BRL is passionate about their product. With Max3D strapped on and an improved Max2D I think it would be much more attractive overall. The other language issues I don't have a problem with.